var rightKeyIsDown:Boolean = false;
var leftKeyIsDown:Boolean = false;
var upKeyIsDown:Boolean = false;
var downKeyIsDown:Boolean = false;
var gravity:Number = 5;
var yVelocity:Number = 0;
var canJump:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_DOWN, PressAKey);
stage.addEventListener(KeyboardEvent.KEY_UP, ReleaseAKey);
function PressAKey(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.RIGHT)
{
rightKeyIsDown = true;
}
if(event.keyCode == Keyboard.LEFT)
{
leftKeyIs...
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